TL_Rebuild

The Rebuilding

The time known as The Rebuilding spans from Year 21 to Year 30.

With the Tome of Revelation as a base to expand and build upon, people began to make Anaphar their own again. Most notably was the final formation of the two greatest nations known today, along with the further unification and then divide between the dwarven strongholds.

Outside of the formation of the major realms of today, this time period consisted of people further settling down, exploring their surroundings and gearing up for the great adventure that would be the Search for Knowledge.


The Dwarven Strongholds

First to mention would be the strongholds, home to the dwarves, which grew closer and closer while working on the Tome of Revelation. Following the publication of the tome, the different strongholds proclaimed cooperation with one another, exchanged standing ambassadors and increased the trade between the strongholds.

The trading caravans needed to cross hundreds of kilometers at a time, and meant more trade for those settlements along the line of transportation. These first few years into this time period brought riches and splendor to a select few places, something that bred rivalry and hate among those left out.

Many bandits tried to rob the caravans, but at first they all failed. Too great was the military strenght of such a convoy, at least for the smaller bands of brigands. Soon the brigands joined forces, and at times whole villages, left out of the trade, joined into pacts with them. What amassed was a literal bandit army, led by a headstrong dwarf that was exiled for crimes on his people.

The brigand army took on one of the major bi-annual convoys and took out all of the guards and traders, suffering a large number of losses themselves. Nontheless, with one single strike they grew immensely rich, which led to further trouble along the line. Many tried to cut ties with the bandits, having become wealthy in their own right, a move that did not go over well with the more entrenched elements of this bandit army.

What ensued resembled a civil war among this group, leading to much bloodshed and hatred within their own ranks. Most of this army disbanded, either killing each other or fleeing the bloodshed.

The result of this action, though, was a great loss among the dwarven strongholds. Three heirs to the different strongholds had travelled with the convoy that was raided, and none survived. The ruling clans accused each other of instigating the raid, while trading houses joined the chorus of accusations and demands. Chaos took a hold in the upper echelons of the dwarven society, and things seemed quite dark for a while.

After the common people intervened and took hold of the major trading houses and noble residences, the higher ups began listening to their people again. The commoners asked for peace within the strongholds, and for relationships to stabilize, a claim rejected quickly by many of the stronghold leaders. What followed was the removal of the heads of state, and replacing them with a chosen representative of the people.

Since this only happened in the last year of this time period, time will tell how this might affect the strongholds in the long run. For now, though, relations between the strongholds have calmed down. The Chosen Rulers have signed new treaties and work together in a general fashion, pushing forward all that favors the dwarves, while still retaining all their own motives and intentions.


The Tiefling Realm

The second great nation forming in this time-period would be that of the Tieflings. In ages long past, Tieflings were subject to much hardship, being received mostly as evil or dangerous. For more than a century the stereotype held Tieflings to a higher standard if they wished to escape from it. This resulted, for the Tieflings, in a culture of hard work, good manners and high standards that holds true to this day.

When the world then awoke and the people found it in shambles, the Tieflings went quickly to work in the region of their choice. Since most Tieflings lingered within the Middle Lands and the South, they gathered in great cities of old and began rebuilding them early.

In the Year 22 the larges project, the renovation of the metropolis of Sajun Dar, was completed. The huge port city was renamed Takaz, Port of the World, in honor of the effort’s leader Kahr Takaz. The city, once built for more than half a million people, had been restructured and now housed more than one hundred thousant inhabitans, one of the largest cities known today.

Under the banner of Takaz, people organized themselves, and soon founded the High State, a land ruled by the wise and the powerful, whose object was to rebuild the world. The High State was intended as a Noocracy (asistocracy of the wise), but deviated from the ideal early on.

Today the High State is being ruled by the wise, but also those with enough influence, leading to heated debated in the Halls of Wisdom, the hall of debate for the heads of the High State.

Since it’s formal creation, the realm of the Tieflings has increased it’s size dramatically. Most major cities within the South owed allegiance to them, and were garrisoned with trained military forces. Port cities all over the coasts joined in pacts of cooperation, if not outright the High State itself. Sporting the second largest military force on the continent, the High State has become a powerful entity, claiming the largest population of any known political force.


The Dragonborn Empire

As a people of honor and pride, the Dragonborn were always organized in semi-nomadic clans. After the Awakening, they continued this nomadic life for almost a decade and a half. Not much remained to travel to safely, and the services of trained mercenaries were in not as much need as a long time ago. Many clans settled in larger cities that could afford a standing mercenary force to guard themselves.

The big clans integrated themselves into those cities, and became high ranking officers, political advisers or craftsmen of their chosen trade. Only a few years after they settled, then, they were in positions of leadership and power. The natural drive of the Dragonborn led them to aspire to greater things still, and once standing contact with other cities was common, the leaders of the Northern Cities held a meeting in the ruins of what once was a castle in the wilds.

The meeting, it’s topics secret to all but those present at the time, led to the formation of the Dragonborn Empire. Led by a single powerful Dragonborn Empress, the state functions as a confederation, leaving individual smaller political topics open for decision of it’s smaller groups, but overseeing the larger issues.

The move came to some as a suprise, but many already had bets running on a unification of the Dragonborn. What shocked all of the people, though, was the consent and support of not one but two dragons that consulted with the Empress after she was appointed head of state. The mysterious dragons came to her in the middle of the day, announcing their presence far and wide by roaring and flying over all the major cities within distance. They then descended into the courtyard of the Empress’ seat of power, and waited silently.

What followed was a semi-public talk between the dragons and the Empress, wherein she was asked many a question regarding her plans for the future, her methods and her personal goals. The outcome, after the Empress satisfied the dragons with all her answers, was that the dragons proclaimed her to be rightful ruler and that they might lend aid should it be required.

This happened in the Year 28, and has since become the stuff of modern legend.

TL_Rebuild

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